With a brand new ship and a major Holiday
just around the bulkhead, everyone is a little on edge...
All systems are GO as our Brave Crew prepares
to go deep into Small Space via the enormously powerful Orange
For almost a week the 2XL+ has been
en route to B-Quad and nobody is getting any sleep...
. Part I "An Unnervingness"
Tossed into the pillowy center of a dangerous
quadrant, hunted by Insects, our Brave Crew has more to chew
on than you can shake a bitten stick at...
. Part II "Escape
from the Bean Mines"
Every second counts as Smallonauts
are enslaved, and even stuffed. Will our Heroes ever get back
. Part III "A Return to Mediocrity"
There is nothing like a cozy
ending. Or is there...?
Stress, the fragile frontier.
This is the cabin of Commander J.T. Eagle, where he has been
locked inside for the last two days, not feeling fully himself...
Critical decisions must be made, choices that
could alter and save lives. Lt. Zee is faced with these, and
layer upon layer of ooze.
The newly debugged Commander calls a Staff
Meeting to discuss his recent insanity, and general news.
#5 "Shore Leave"
Even a toy can become overworked in the modern
world of articulated space adventures. Prescription: Vacation
on the Moon of Gecko!
Science indicates that
talking to victims in jelly-stasis greatly improves their chances
for a full recovery, even if they can't hear you.
#6 "The Marigold Maneuver"
The crew is reunited, and quickly find themselves
face to face with the Servants of He Who Eats All, for what that's
|Episode #6.5 "6.5"
A new and growing threat
to space toys everywhere is massing in a distant quadrant, and
a secret meeting is called to order.